Bayonetta Finally Nerfed For Good In Smash Bros
A new update for Super Smash Bros. on Wii U and 3DS went live this week. Nintendo doesn’t release official patch notes for Smash Bros; thus fans are forced to look into the game code and figure out what is different. It turns out, this time….nothing. Every character is the same as they were pre-patch….except for Bayonetta.
Also known as The Girl Who Broke Smash Bros (until now), Bayonetta’s addition last February resulted in an over-reliance on her superpowerful feats of hair magic; effective against godlike beings but perhaps overkill when used on Pikachu. Her presence threatened to spoil what until now had been the most balanced Smash to date, but Update 1.1.5 brought the witch down to Earth and this next one, Update 1.1.6, finished the job.
If you feel like looking at it, here are the full notes on changes made to Bayonetta courtesy of Smash Boards. No more cheating, people; git gud.
Down tilt:
Hitbox Size: 3.5 -> 2.8
FAF: 36F -> 38F
Fair:
First Hit Damage: 3.8 -> 3
Second Hit Damage: 2.8% -> 2.2%
Third Hit:
KBG: 82 -> 68
Autocancel Frame: 32> -> 33>
FAF: 36 -> 37
Dair Landing Hit KBG: 140 -> 135
After Burner Kick:
Upwards Kick:
All Hitboxes SDI Multiplier: 1 -> 2
Early Hit KBG: 40 -> 50
Normal Hit KBG: 30 -> 38
Late Hit KBG: 100 -> 112
Divekick :
Damage: 8% -> 6.5%
Angle: 80° -> 60°
Hitbox Size: 6.5 -> 4.5
SDI Multiplier: 1 -> 2
Witch Twist:
All Hitboxes SDI Multiplier: 1 -> 2
Early Middle Hit:
Upper Hitbox:
KBG: 100 -> 97
WKB: 160 -> 140
Hitbox Y Position: 24 -> 21
Both Hitbox Sizes: 8 -> 7
Middle Middle Hit:
Upper Hitbox Y Position: 24 -> 21
Both Hitbox Sizes: 8 -> 7
Late Middle Hit:
Upper Hitbox Y Position: 24 -> 21
Lower Hitbox WKB: 160 -> 135
Both Hitbox Sizes: 8 -> 7
Last Hit (First Use):
KBG: 105 -> 80
BKB: 50 -> 55
Hitbox Size: 9 -> 8.5
Hitbox Y Position: 20 -> 19
Last Hit (Second Use):
KBG: 30 -> 50
Hitbox Size: 9 -> 8.5
Hitbox Y Position: 20 -> 19