Ubisoft learns lessons, will focus more on experimental projects
Watch Dogs released in 2014 after spending several years as one of the most anticipated games of recent times thanks to a number of impressive trailers and showcases at events such as E3. Despite being a commercial success, the title garnered plenty of negative press and criticism from players who believed that they had been misled as to the visual effects that would appear in-game as well as the graphical capabilities of Watch Dogs. In an interview with The Guardian, Ubisoft CEO Yves Guillemot has revealed how the French publisher has now learned lessons from the mistakes it made with Watch Dogs and other titles and would now focus on showing the players how games play on typical machines rather than the ultimate visuals on high-performance machines. “With E3 2015 we said, OK, let’s make sure the games are playable, that they’re running on the target machines,” said Guillemot. “When we show something, we ask the team, make sure it’s playable, make sure gamers can immediately see exactly what it