New Video Shows Nintendo’s Mario Running In Unreal Engine 4
Awhile back last March, Epic Games made their video game physics engine Unreal Engine 4 free for the public to use, which was an awesomely generous gesture and should help a lot of indie game designers. The caveat is that if you make over $3,000 with the product you created from it, Epic Games must receive a 5% royalty on gross revenue. Unreal programmer and YouTuber aryoksini wanted to know what a famous gaming mascot would look like with the finest graphics and shaders around, and so he whipped up a Mario model and set it loose through over five minutes of footage rendered in Unreal 4. Mario runs, zips and leaps through dungeons, caves and abandoned hallways — very few of which look like they would fit in his normally exaggerated world, but they all came from pre-packaged assets available with the UE4 license. Mario himself is a custom creation, so he has a couple of subtle differences from his official doppleganger, but all his moves are functional, including the wall