New Hitman: Absolution Details
Revealed in the latest edition of Edge, they’re brand new details regarding Hitman: Absolution. Be sure to hit the break to check them all out. Don’t forget to let us know what you think in the comment section.
- Game is primarily set in Chicago
- Begins with Agent 47 on the run from the Chicago police
- IO’s Glacier 2 engine supposedly offer fantastic facial animations
- Use of cover mechanics.
- Bigger focus on staying hidden, rather than staying in disguise
- Instinct mode highlights enemies and their patrols through walls.
- No big scale map screen as in previous games.
- Mini map still highlights points of interest
- New threat meter is a grey circle that wavers in directions where enemies may spot 47
- There will be lots of improvised weapons players can use that are unique to each location
- Players can take hostages as human shields as in previous games
- This hostage taking prompted some complex AI patterns in the demo, with cops fanning out realistically to keep sight of the target.
- Levels will be divided into checkpoints for the first time.
- Some stages will be as large as in old Hitman games, others will be much smaller
- New structure allows for greater variety and complex set pieces, as well as story driven moments
- Having a disguise doesn’t mean you’ll be able to fool everybody
- Plot will be more personal to 47, with the Hitman knowing some of his targets.
- 47 and Diana will have new voice actors
- Hand to hand combat will be involved.
- Instinct mode increases disguise effectiveness. As cops in the demo questions 47′s movements while he’s disguised as a police man, he enters instinct and uses his police radio to fool them
- You’ll be completely safe in that disguise for as long as you want
- Each disguise has safe spots, like a box of doughnuts for police men.
- New engine offers on the fly editing for AI. AI can also affect group behavior now
- The way crowds will be used will be different
- Whatever you do, the AI will react to that dynamically
Trenten Chalmers
June 26, 2011 @ 4:41 pm
I cant WAIT till this comes out. I just love killing people in funny ways on the hitman games.
james greeley
December 16, 2011 @ 7:50 am
Please add alot of various animated quick kills at the tap of a button/weapon disarms hitman games have been missing those things and everyone likes to break an arm and kick a knee out before they take a gun away, this game would also be very very entertaining with realistic ballistics wounds so you can see entry and exit even after the A.I lays lifeless on the ground cmon people don’t forget these things this is what the gamers who buy these games wanna see.
your loyal hitman gamer. 🙂
THEDUKEOFGAMES
January 19, 2012 @ 12:02 pm
i agree i like the realistic ballistics in the game like the conetic cone effect ass varieing calibers have varing effects like a 45 takes most of the head off at close range and there should be pieces of brain and skull bits everywhere as they fall to the ground 🙂
THEDUKEOFGAMES
January 19, 2012 @ 12:04 pm
and there should be a good number of guns and cutomizeation items also