ProSiebenSat1 Digital acquires licence for Living After War
ProSiebenSat.1 Digital expands its online games portfolio with another top title: the post-nuclear action MMOG (massively multiplayer online game) “L.A.W – Living After War” will be available to users in the first quarter of 2012 at www.livingafterwar.de or www.law.alaplaya.net. “L.A.W” is client-based and has been developed by the South Korean design studio Nitrozen.
ProSiebenSat.1 expands its online games portfolio
Nitrozen has already spent over two and a half years working on “L.A.W”. “Our new action MMOG has been developed by an experienced team of developers with impressive references”, explains Markus Büchtmann, Head of Games at ProSiebenSat.1 Digital. “We are convinced that the successful mix of classic MMOG elements, spiced up with groundbreaking new features is the perfect extension of our free-to-play games portfolio aimed at core gamers. We will be integrating L.A.W into alaplaya.net and giving it extra impetus with the coverage offered by SevenGames”.
As well as “L.A.W”, ProSiebenSat.1 Digital offers a whole lot more in the way of client-based online games: the fantasy MMORPG “Maestia” and the racing MMOG “Drift City” are available to users at www.sevengames.de. Other titles such as “LOCO” or “S4-League” are available at www.alaplaya.net. An acquisition of proprietary licences is planned.
“L.A.W – Living After War” – the story line
The theme of “L.A.W” is the war between humans and the “Nak”. In the wake of a nuclear war survivors escape the contaminated earth aboard the spaceship “Tomorrow”. Two hundred years later, they return in order to rescue those they left behind and to rebuild civilisation. However, back on Earth they are confronted with the “Nak”, genetically mutated descendants of humans in close harmony with nature.
The game play in the post-nuclear game world of “L.A.W” combines classic MMO elements such as extensive skill sets, guild system, instance dungeons and user interface (UI) with real-time strategy features in PvP (player versus player) mode. In the constant struggle for control of resources which is at the very heart of the epic story line in “L.A.W”, smaller player groups can also emerge victorious from the battles by engaging in tactically clever moves. In the game, players can easily see themselves in control of vehicles such as powerful tanks or versatile helicopters, travelling over the battlefields of a desolate planet Earth. Furthermore, the entire economy in “L.A.W” is built on supply and demand from the players. The resources market therefore is no different from everyday trading on the stock exchange.