Bravely Default Producer Would Love For It To Be On Consoles
In a chat with Game Informer, Bravely Default Co-Producer Masashi Takahashi talked about the second game in the series, End Layer, and revealed how the game was massively improved via a strenuous Q&A process, as well as getting feedback from fans: “Based upon this feedback, we put together a survey to collect user opinions on 100 proposed improvements. Despite the sheer number of questions, a great many players took the time to answer. In the end, we were proud to implement 80 of these improvements (with seven proving too difficult to address, and another 13 deemed better as is). They were reflected for the international release of Bravely Default, and now in Bravely Second. They range from extremely fine details, like skippable logos when starting the game, to now-standard features, like the auto-advance mode for cutscenes. In addition to fan feedback, we also had our internal QA team playtest the game for over six months to fine-tune game balance, especially in the battle system. That said, with internal discussions between