Wizards Of The Coast Walks Back Plans To Revoke Open Gaming License
Part of the reason Dungeons & Dragons has maintained its dominance in the tabletop gaming scene is not just because it was one of the first to arrive there but because it allowed anyone to use its ruleset and adapt their games to work with it. It’s part of a long-standing agreement called the Open Gaming License (OGL) that has spawned hundreds of third-party and independent TTRPG productions that run off the D&D engine. But a document that leaked earlier this week signaled that D&D’s parent company Wizards of the Coast was thinking of changing that. A revised OGL, hardly worthy of the word “open,” tightened control by Wizards over the content of all products that used the OGL, required any third-party earnings to be reported directly to them, and established higher licensing fees. The worst of it was the implication that the new license would be applied retroactively to products already on the market. It was an unreasonable demand for companies that built themselves up on the OGL, like