Posts Tagged ‘reviews’
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Cuphead: The Popgeeks Review

by Peter Paltridgeon October 29, 2017
I will say one thing about Cuphead — it is incredibly easy. In fact it must be the easiest game ever made. I beat the first twelve bosses blindfolded, operating the controller with my feet while on Ambien. My cat beat the next five. There are games starring Elmo that are harder than this, especially […]

Ultimatest Battle

Ultimatest Battle Steam Review

by Todd Blackon September 30, 2017
I am often amazed by how some of the simplest games possible are in fact some of the most fun to play. For example, if you have a simple shooter with a bunch of classes and items to get, throw that into some diverse modes, and you technically have hours of fun. Such is the […]

Idris Elba Doesn’t Care About The Dark Tower Reviews

by Todd Blackon September 11, 2017
In today’s media, one of the harshest critics out there are…well…critics. It’s their job to assess a movie, TV show, video game, or even books and comics to see whether they’re “good” or not. And while everyone is entitled to their opinion, certain professional reviews are held up more than others, and they can directly […]

Archaica: The Path Of Light Review

by Todd Blackon September 10, 2017
One of the things I love about video gaming is that people sometimes forget that the most intense (and fun) games are the ones that have the simplest of concepts and mechanics. Yes, there are sprawling epics that test your mettle in multiple venues, but also, there are ones that test you in one faculty, […]

Nintendo Switch: The Popgeeks Review

by Peter Paltridgeon March 7, 2017
Nintendo is a very strange company. They operate by their own rules and work by their own invented logic. This kind of strategy would sink most corporations quickly, but Nintendo has always survived — to make more mistakes. And whenever they do address a mistake and correct it, they usually make several new ones in […]

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Game Review: Black Knight Sword

by Jeffrey Harrison August 30, 2016
I have a tremendous respect for side-scrolling platformers that try to do things differently.  Recently, both Limbo and Fez became two of my more favorite modern side-scrollers; Limbo was one of my favorite creepfests ever and Fez actually made me use my brain and after completing levels, I felt pretty good about myself.  I accidentally […]

Riders of Icarus Gets 1 Million Beta Players, Trailer

Review: State of Decay

by Jeffrey Harrison August 30, 2016
It goes without saying that zombies are in at the moment. Between the success of AMC’s The Walking Dead TV series and a slew of zombie infested movies and games, the flesh-eating undead are perhaps one of the most lucrative concepts for developers and publishers. What’s surprising is how diverse they’ve managed to stay; Dead […]

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Batman: Arkham Knight Review

by Jeffrey Harrison July 21, 2015
Rocksteady Studios' last foray in the Batman franchise, Batman: Arkham Knight, has finally arrived. Is the game the developer's magnum opus and everything Batman fans and gamers have been waiting for? Jeffrey Harris checks in with his official review.

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The Witcher 3: Wild Hunt Review

by Jeffrey Harrison June 19, 2015
The wait for The Witcher 3: Wild Hunt is finally over. How does the conclusion to franchise stack up? Jeffrey Harris checks in with his official review.

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Murdered: Soul Suspect Review

by JustineLQNOon July 15, 2014
Here's out verdict, after a little investigation, in our Murdered: Soul Suspect Review

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Review: Hyperdimension Neptunia: Producing Perfection

by Kyle Gaddoon June 3, 2014
The shares of Gamindustri are in trouble! Guide the CPU Goddesses to become idols by training them, promoting their careers and helping them rise to the top of the charts!

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Review: Rocksmith 2014 Edition

by Kyle Gaddoon November 21, 2013
It’s been a hell of a journey. Two years ago, the first Rocksmith came onto the scene, but was unfortunately loaded with problems like poor menu design, commonplace issues with lag (not always eliminated by analog audio solutions in some setups), and some detection issues not necessarily tied to player skill. With the coming of […]