You have to love a card game based around inventors that calls itself “Great Scott!” The backstory is that a big contest is taking place in Victorian England to decide which gadget-making genius shall earn the title of the Queen’s Royal Inventor. To build their devices, players use cards marked with nouns, adjectives and adverbs to craft the most outrageous inventions. Winner is the one with the craziest!

This is another crowdfunded project, but unlike most of the type we call attention to here, this one’s already done. It’s ready for purchase right now! Check out some of the rules…

Players take on the roles of slightly unhinged inventors and construct ridiculous contraptions using Asset and Concept cards in various categories: Animal, Mineral, Vegetable, and Productive, Destructive, and Transportive. After 5 rounds of drafting, each player presents their invention to the other players, who must award secret commendation points to their favourites.

The presentation phase is the heart of the game, with each player describing one of almost a billion bizarre and hilarious inventions, such as the “Amazing Ape Activated Cucumber Conserver”, or the “Colossal Crab Conducted Cabbage Conveyor”.

Inventions are scored for their base value plus bonuses for combining the various card types. In an innovative twist, bonus points are also awarded for alliteration, making inventions such as the “Diabolical Dynamite Deployed Donkey Deterrent” an extremely high scoring creation! The winner is the player with the most points after 3 rounds.

Great Scott! is available today from Sinister Fish Games. A more detailed explanation of the rules can be found there, and if you join their mailing list they’ll send you a printable version of the game so you can try it out.

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